Meet the characters
What is a city without its people? Who are the Donloners?
They are orcs and elves.
They are giants and dwarves.
They are all kinds and every kind.
NPCs and other characters
Allies & partners
- John Nipples
Cheeky's familiar. A very old, very ugly, very sickly, cat with three eyes: two blind, one functional. Has been with Cheeky for nearly 70 years.
Sucks gently on Carlos's ankle because he is too sick to do real damage.
In episode 3, scratches Cheeky awake after Percy poisons the crew and bites Carlos in the snout.
Known in episode 2 as Jonathan Nips.
- Chlorine
Pronounced /ˈklɔːriːn/
Maureen's lover and performance partner. A dancer and fiddle player who performed alongside Maureen in Donlon.
Killed at the opening of Esme's club when Mobgoblins started a brawl and she was caught in the crossfire.
Appears to Maureen three times:
In episode 2 in Maureen's dream.
In episode 3 when Maureen is about to drown and when Maureen is being poisoned.
The first two times she asks Maureen to let her quest go. Maureen refuses both times.
"Line by line you are becoming ever more not mine."
- Susie
Danny/Rover's partner. Believed lost after his transformation into a bulldog. She is the pilot of the canal barge that catches the crew under Poxhall Bridge.
She does not recognise Danny in bulldog form. She takes them to Loathe Square. When they part, there is a connection, but it's not back to normal.
- Alejandra "Ale"
Carlos's childhood companion. A ratfolk woman and stage performer.
She asked Carlos for the list of all the names he took down for the Mudlarks, the night Chlorine died at Esme's.
Ale gives the list to Maureen. Carlos has not seen her afterwards.
- Albert Krag
The former Mobgoblin leader and Cheeky's closest friend. A gentleman gangster, honourable, who ran a tight ship.
Adopted the Bigwhig accent as a mark of aspiration.
Both Albert and Cheeky had feeling for Esme, Albert won.
Devoured by his sons Phil and Grant.
A photograph of Albert and Cheeky at the opening of Esme's club sits on Magpie's shelf.
Villains & antagonists
- Phil & Grant Krag
Cheeky's bosses. Sons of Albert Krag, the former Mobgoblin leader. Devoured Albert to take power, as is tradition.
Under them the Mob became wantonly violent, bringing in the likes of Ian the Beetle.
They threw Pete in the Pit.
Because of the crew killing their cousin Billy Krag, they have put a hit on the entire crew.
Phil and Grant Krag are at the top of Maureen's list.
In episode 4 they are revealed to be an Ettin, a two headed giant. Two heads, one body.
When they do not wear armour (but evening wear, like at the auction), their Armour Class is only 13. They are not dexterous.
Their names reference both the Kray Twins (Krag) and the EastEnders Mitchell brothers (Phil and Grant).
- Billy Krag
Cousin of Phil & Grant Krag. He's a scrawny Orc.
He was the sniper on the roof at the Songbird Docks, has a crossbow.
He is killed by Cheeky's crossbow.
In the flashbacks in episode 3, he tipped off Officer the Porcelain Police about illegal Tea traders at Slobberstalls Market.
- Ian Beetle / Ian the Beetle
A wealthy looking insectile man with a dull black carapace.
An associate of Phil & Grant Krag, an out of towner. He bankrolls a lot of the Mobgoblins' illicit activities.
By using a powerful and unstable new strain of green Tea, he became violent and slaughtered ten innocent Donloners.
Cheeky kills him with a vial of acid and finishes it off with his dagger.
- Coupe George
The smuggler who brought the Black Tea into Donlon on the ship The Cutting Lark.
A dark-skinned elf with long broad ears, with many piercings in one ear. He speaks with a French accent.
Immediately tries to get 250 extra gold from the crew.
Pete dangled him by the kneecap and threatened to unscrew it. He caved.
He is killed by Billy Krag's crossbow bolt.
- Arch Minister Reginald Toby Punch
Donlon's most powerful Bigwhig.
Cursed Danny into bulldog form for spilling a drink on him at a party.
Kept him chained outside his mansion for months until Magpie cut him loose.
- Blitz Genie
The leader of the three Street Genies who pursued the crew's carriage.
Wears a big pointy mohawk. Rides a velocipede.
Through Tag Magic, he can dissolve in 2D street art.
Uses two balls of yellow roiling magic to attack the crew.
He dies in a yellow smear on the road.
"Punk will never dieee!"
- The Twilight Twins
Acrobat assassins of the Queenly Court. Solaquin is the sun twin. Lunetta is the moon twin.
They share an emotional bond, they can feel each other's pain as long as they are on the same plane of existence.
Lunetta fires a Night Ray, a beam of pure darkness that pastes targets against surfaces in a starry night sky.
Both were badly wounded in episode 3. Neither is dead. Their blood comes out in ribbons of red silk.
They speak in theatre/stage references:
Lunetta:
- Exit carriage left!
- Going a little off book.
- I’m off my practice!
- You’re nothing more than an understudy.
Solaquin:
- This wasn’t in the script!
- No, this isn’t the blocking that we arranged!
- Let’s take that again!
- Bronwyn & Caerdwyn
Female and male centaur bodyguards of the Twilight Twins and member of the Queenly Court's Carnabal.
Bronwyn carries a bow. Caerdwyn carries a spear.
Their tattoos shift and dance on her skin with enchanting magic nearly entrancing to watch.
They know Maureen from her performing days at the Queenly Court. Caerdwyn owes Maureen a favour, when she stabbed a man who tried to get into a show.
Caerdwyn uses his spear to destroy the wheel of the carriage, causing it to crash.
- Percy Greenwood Tips
The Tea King of Donlon. A tiefling with small horns and a handlebar moustache joined by mutton chops.
Cultured, warm, and well prepared.
Has travelled to Cathlon. Carries a twin-barrelled pocket fireball, also from Cathlon.
Fascinated by Pete's relationship with the Flow and his teleportation ability. Does some stress testing, by blending Teas and pouring in boiling Flowwater.
Shot Rover with the pocket fireball.
His name is a reference to PG Tips, the British tea brand.
- Pelham
Percy's intermediary. A five-foot pigeon in a smart black frock coat, cravat, and pince-nez glasses.
Runs The Rose Leaf florist as a front for Percy's operation.
Gives each visitor two stems of flowers that seem to match their character.
Brings them to the Tea King. And takes the order to burn down Thorough Market.
Up for debate
- Silt Saint Vulpin
Carlos's Mudlark superior. A fox in tattered velvet robes.
In episode 1 he is a Silt Saint who gives Carlos his real mission.
In episode 3 he is seen in a flashback as a younger Tide Priest, recruiting Carlos to spy for the Mudlarks.
- Officer Delft:
Pete's patrol leader when he was Officer 392. A slightly more ornate porcelain automaton. Seen in the flashbacks on the Flow walls. Led the patrol that was tipped off about illegal tea by Billy Krag.
Mentioned
- Esme
A hobgoblin woman from the East End who grew up alongside both Albert Krag and Cheeky Dustbins.
Both men had feelings for her, she chose Albert. The club in the East End was named after her.
In Episode 3 Pelham gives Cheeky peonies, the flowers he once tried to give Esme.
Her current whereabouts are unknown.
- Mobgoblin Leslie
One of the two crossbow-wielding Mobgoblins at the Songbird Docks.
Cheeky knows him by name.
He fled when Billy Krag was killed.
- Officer 229
A Porcelain Police officer that Pete knows by designation number.
According to Pete: 'He's a real bastard.'
- The High Purifier
The leader of the Mudlark church. Not yet seen or named beyond the title.
Carlos' mission to get the face and the name of the Tea King, comes from him. It's Carlos' promised path to salvation.
- The Mercury
Leader of the Queenly Court of the Carnabal.
Sometimes said to resemble Freddie Mercury. He has interest in the Black Tea.
- Gordon
A dimwitted Troll, works for the Mobgoblins.



